

To go along with all of the new enemy scaling we have also added multiple new systems to help the player scale their own power to help combat the increased run difficulty. Assault Rifles and Sniper Rifles are now primarily effective at medium to long ranges.

Shotguns, Pistols, and SMG’s are all now tuned to be much more viable at close to medium range and not as effective at longer distances. In addition to the damage tweaks and updates for all weapons, we also reworked the feel and viability. Updating enemy scaling also means we had to rebalance all of the weapons in game. We also overhauled the enemy Affix system which allows enemies to spawn with modifiers such as shields or elemental damage/resistances. Enemies now scale health and damage along with the stage and difficulty. The first big change to the game is Balance. We wanted the game to feel more challenging and engaging overall for players, so we overhauled multiple systems and added tons of quality of life changes, along with a slew of new content. The team worked hard to bring these updates and changes, and there is A LOT. We hope everyone is excited for the 1.2.0 Update!
